News
- Lab4 released.
- Lab3 extended until 12-3-2017
- Lab2 extended until 11-16-2017
- Midterm moved to 11-21-2017
- Lab3 posted
- Exam Study Guide is posted
- Midterm exam will be on 11-21-2017
- Lab2 is posted.
- Here is a solution for Lab1. Extra files that can probably be ignored.
- Here is a list of debuggers for OpenGL. I will cover these some in class. I would recommend AMD's CodeXL or nVidia's nSight. Not sure if they work on other GPU's well though.
- Lab1 specification is released.
- Here is my solution to HW #3. It hopefully provides some help and shows a cleaner software structure.
- Visitor Design Pattern notes:
- Double Dispatch
- Singleton Design Pattern notes:
- Scenegraphs, trees and DAG's
- Homework 3 assigned.
- OpenGL Geometry and Buffer slides
- Homework #2 is assigned. Due on the Sept. 6th.
- To use submit on the CSE linux systems, submit c5542aa hw1 lastnameHW1.pdf
- The submit directory for this class is /submit/c5542aa.
- Homework1 is assigned. Please label your homework as lastnameHW1.pdf, where lastname is your name.
- OpenGL Pipeline slides are here
- You can find the OpenGL reference cards here. The full spec for GLSL is located here.
- Final Project result write-ups and images from previous offerings of the quarter long CSE 781 can be found here.
- You can find my schedule on my Schedule page. My office hours (DL 683) are TR from 11:30-12:30, but feel free to set up a meeting time outside of these hours. Your grader's office hours are W 3:00-4:00 (DL 680), but again feel free to ask him for help as needed.
The grader for this class is Cheng Li (li.4076).
This course will look at the latest GPU technologies, algorithms and issues for real-time rendering on modern GPUs.
This course will cover the latest architectures, algorithms and techniques for interactive rendering (shading) of models. A focus will be on programmable GPU's and advanced texture mapping algorithms.
Programming labs (15%,15%,20%) | 50% |
Homeworks | 15% |
Midterm | 25% |
Class attendance/participation | 10% |
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