This course will only be offered in some variant once every three years. It will cover the latest research in Game Technologies. This particular instance will focus on intelligent methods and frameworks for Generative techiques for Content, mainly called Procedural Content Generation (PCG). The focus will not be on graphics and textures, but on higher-level constructs (e.w., fairness, navigation graph, progression, difficulty, flow and fun). We will primarily focus on and use a tiling software architecture. This will allow us to analyze the intra-tile (an indivual tile's characteristics) and inter-tile (a tiling) properties.
Officially listed as CSE 5194.01 - 0010 Group Studies in Computer Science and Engineering
Grad Students: Class Number 33387
Undergrads: Class Number 33389
Meeting Time: TR 9:35am-10:55
Meeting Place: DL 266
A note about course design: There is a tension between a linear logic flow and covering material in time for homework and labs. This schedule reflects the fact that I want to get a few simple labs done to prime your creative thinking for a final project. Right now, Week 5 will actually cover an overview for the course :-).