888: the state of human figure animation pick area and present overview some higher level than others depending on number of papers summarize what's been done and where it's going review papers in last 5 years: CASA, SCA, SIGGRAPH, CGI, Eurographics, etc. look at problem addressed & how well it's solved TASK analyze current state of topic identify problems solved, quality of results, failures, applications identify trends (data-driven, photorealistic, artistic, etc.) determine future of trends: what might we see in near future? identify difficult problems remaining in area - what's 'too hard' to solve? what will never be solved? what won't be solved 'for awhile'? try to find niches not addressed, possible future directions what's ultimate goal - what might be done in far term? any other question that might be relevant to your area... TOPICS walking, locomotion in general reaching, tool manipulation, task completion, grasping motion capture - facial, body, retargetting (2) markerless, captivemotion.com full body movement - e.g. gymnastics, climbing facial animation - expressions, lip sync body deformation - fat, muscle behavioral: avatars, vision, memory, personality, gestures, expressions crowds - complexity, control, application