MAYA - technical groups

In addition to the project groups, each student will be in a technical groups. Ideally, each project group will have one member in each of the technical groups. Each technical group will present an overview of an animation technical area to the class.

The objective is two-fold.

  1. The entire class will hear overiews of the important technical areas
  2. Each project group have somebody knowledgable in each technical area

An example of the technical groups are:

  1. Modeling,
  2. Animating,
  3. Lighting, Shading & Texturing
  4. Rendering & Project management
  5. Post-production
although this may change from quarter to quarter.

You don't need to master everything. You should master the basics and be familiar with more advanced techniques in case you need them later.

Although you can break up the topics among members of the group, each member in the technical group should be familiar with the entire area so that person can be the 'expert' in that area within their project group.

The technical group will

  1. present an overview of their area, with examples, to the class when it's due using Powerpoint (or equivalent)
  2. hand in a pdf of the slides to be posted on the class web site


Technical groups in more detail:
  1. Modeling, including: The Modeling group should:

  2. Animating, including: The Animating group should:

  3. Cameras, Lighting & Shading, including: The CLS group should:

  4. Rendering and project management

  5. Post-processing, including The Post-processing group should: