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People Research Publications |
Many applications such as
topology repair, model editing, surface parameterization, and feature
recognition benefit from computing loops on surfaces that wrap around
their `handles' and `tunnels'. Computing such loops while optimizing
their geometric lengths is difficult. On the other hand, computing such
loops
without considering geometry is easy but may not be very useful. In our
research, we
strike a balance by computing topologically correct loops that
are also geometrically relevant. We have developed several algorithms
along this direction which are published in the following papers. [DLS07] T. K. Dey, K. Li, and J. Sun. On computing handle and tunnel loops. IEEE Proc. Internat. Conf. Cyberworlds (NASAGEM workshop) 2007. [DLSC08] T. K. Dey, K. Li, J. Sun, and D. Cohen-Steiner. Computing Geometry-aware Handle and Tunnel Loops in 3D Models. SIGGRAPH 2008. [DFW13] T. K. Dey, F. Fan, and Y. Wang. An efficient computation of handle and tunnel loops via Reeb graphs. SIGGRAPH 2013. HanTun software based on the [DLSC08] and ReebHanTun software based on [DFW13] will be available soon. This line of work has been supported by NSF grants CCF-0915996, CCF-1064416
Our algorithm in this
paper is a novel application
of
the concepts from topological persistence introduced recently in
computational topology. The usability of the computed loops is
demonstrated with some examples
in feature identification and topology simplification. Our algorithm
computes a set of non-trivial loops called Handle
and Tunnel loops in 3D models and iso-surfaces in
volume data.
The concept of handle and tunnel loops was introduced in an
earlier
paper [DLS07]
(also see Web-page).
The input to our algorithm are a closed surface mesh and associated
volume
mesh. For a surface mesh, we use
DelPSC software built in our group to get the volume mesh.
While for the case of iso-surfaces, the volume mesh is obtained almost
freely. |
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Handles and tunnels on Botijo and Atom | Input surfaces Botijo and Atom |
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Volumes of Botijo (obtained from DelPSC) | Volumes of Atom (iso-surface) |
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Unpaired positive edges on surface | Topological handles | Topological tunnels |
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Handles after refinement 1(lower figure) & refinement 2 (upper figure) | Tunnels after refinement 1(lower figure) & refinement 2 (upper figure) |
Computing
Handle and Tunnel Loops via Reeb Graphs ([DFW13])
We developed another efficient algorithm for computing handle and tunnel loops for 3D models in this paper. This algorithm no longer requires the tessellations of the interior and exterior bounded the closed surface. Instead, it uses the concepts of Reeb graph and linking number. As a result, this algorithm is significantly faster than previous methods ( [DLS07] and [DLSC08]).
Our algorithm is illustrated below.
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(1)The input model and a random height function; | (2) Compute the Reeb Graph with respect to the height function; | (3) Map loops in the Reeb Graph back to the mesh and compute the dual levelset loop (see the loop in the highlighted plane) for each loop mapped back to the mesh; | (4) Obtain initial handle and tunnel loops as linear combinations of loops on the mesh and their dual levelset loops by linking number computation; | (5) Shorten the initial handle and tunnel loops using the concept of homology annotation ([BCCDW12]); |
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Non-uniform mesh | Mesh without noises | Mesh with noises |
The ReebHanTun software based on this result is available.