// Post processors

vertex_program DeferredShading/post/hlsl/vs hlsl

{

	source DeferredShading/post/hlsl/vs.hlsl

	target vs_1_1

	entry_point main

	default_params

	{

		param_named_auto invProj inverse_projection_matrix

	}

}

fragment_program DeferredShading/post/hlsl/SinglePass_ps hlsl

{

	source DeferredShading/post/hlsl/SinglePass_ps.hlsl

	target ps_2_0

	entry_point main

	

	default_params

	{

		param_named_auto proj projection_matrix

		param_named_auto ambientColor ambient_light_colour 0

		param_named_auto lightPos0 light_position_view_space 0

		param_named_auto lightDiffuseColor0 light_diffuse_colour 0

		param_named_auto lightSpecularColor0 light_specular_colour 0

		param_named_auto lightPos1 light_position_view_space 1

		param_named_auto lightDiffuseColor1 light_diffuse_colour 1

		param_named_auto lightSpecularColor1 light_specular_colour 1

	}

}

