// Post processors

fragment_program DeferredShading/post/glsl/Ambient_ps glsl

{

	source DeferredShading/post/glsl/Ambient_ps.glsl

	

	default_params

	{

		param_named_auto ambientColor ambient_light_colour 0		

		param_named_auto proj projection_matrix

		param_named tex0 int 0

		param_named tex1 int 1

	}

}

fragment_program DeferredShading/post/glsl/GlobalLight_ps glsl

{

	source DeferredShading/post/glsl/GlobalLight_ps.glsl

	

	default_params

	{

		param_named_auto lightPos0 light_position_view_space 0

		param_named_auto lightDiffuseColor0 light_diffuse_colour 0

		param_named_auto lightSpecularColor0 light_specular_colour 0

		param_named tex0 int 0

		param_named tex1 int 1

	}

}