// Post processors

material DeferredShading/Post/Single

{

    technique

    {

    	pass

		{

			cull_hardware none

			cull_software none

			depth_func always_pass

			depth_write on

			// Doesn't work for some reason

			//depth_check off



			fragment_program_ref DeferredShading/post/hlsl/SinglePass_ps

			{

			}

			vertex_program_ref DeferredShading/post/hlsl/vs

			{

			}

			texture_unit

			{

				tex_address_mode clamp

				filtering none

			}

			texture_unit

			{

				tex_address_mode clamp

				filtering none

			}

		}

	}

	technique

    {

    	pass

		{

			cull_hardware none

			cull_software none

			depth_func always_pass

			depth_write on

			// Doesn't work for some reason

			//depth_check off



			fragment_program_ref DeferredShading/post/glsl/SinglePass_ps

			{

			}

			vertex_program_ref DeferredShading/post/glsl/vs

			{

			}

			texture_unit

			{

				tex_address_mode clamp

				filtering none

			}

			texture_unit

			{

				tex_address_mode clamp

				filtering none

			}

		}

	}

}



