Miaojun Yao

Dept of Computer Science & Engineering,
The Ohio State University

Mailing Address:
2015 Neil Ave. #395
Columbus, OH 43210, USA

Office:            Dreese Lab (DL) 680
Email:             yao.210 AT osu.edu

About Me:
I am a third-year Ph.D. student in the Department of Computer Science and Engineering at The Ohio State University. I am working with Prof. Huamin Wang. My current interest lies in Computer Graphics and Physically Based Animation.


Physics-Inspired Adaptive Fracture Refinement (Jan. 2014)

Left to right: Low-resolution fracture, High-resolution fracture, Low-resolution fracture with texture, High-resolution fracture with texture

Real-time rendering techniques including high quality shadow maps (VSM, CSM, LiSPSM), screen space ambient occlusion, procedural texture, non-photorealistic rendering, etc. Rendering pipeline is optimized to achieve good performance and new features are integrated into the pipeline using GLSL shaders (Summers 2013&2014 at Autodes Inc.)

LivingRoomHouse martinnew RemKoolHaas
Left to right: Living rooms and buildings before improvement
LivingRoomHouse martinnew RemKoolHaas
Left to right: Better visual effects after introducing soft shadow and ambient occlusion (AO) into rendering. Multiple levels of shadow/AO map size are offered for users to select

Real-time rendering projects: a variety of real-time rendering effects were imlemented using GLSL (Course projects)

bumpmapping cubemapping shadow
Bump mapping on a smooth surface to create visual effect of a bumpy surface. Environment cube mapping to create reflection of the surroundings(cube) on the object's surface. Shadow mapping using depth buffer.
reflection blobbyman
Planar reflections using the stencil buffer. A blobbyman model consisting of primitive geometries. Motions including moving forward/backword, turning and waving arms are driven by corresponding keys.

Visual Interpretation with Three-Dimensional Annotations (VITA) (Jan 2011 at NUS)

The system allows radiologist to draw geometric regions in the medical images and fill his observations.
An annotated 3D volume is constructed and volume rendered with ray casting technique.