http://placehold.it/500x325

Surface refinement

Subdividing surfaces in Processing

http://placehold.it/500x325

Making meshes

Generating meshes from curves in Processing

http://placehold.it/500x325

Curves and splines

Creating Bezier Curves, BSplines, and estimations of those with Decasteljau algorithm and subdivision curves

http://placehold.it/500x325

WaveNet audio generation

Generating audio from WaveNet

http://placehold.it/500x325

The Hiatus System

Mindfullness and meditation in VR with biofeedback

http://placehold.it/500x325

Radial basis functions

Learning to match functions with radial basis functions

http://placehold.it/500x325

Neural network

Creating a neural network in Processing

http://placehold.it/500x325

Game Jam 2018 - Disaster Master

A VR game made during Game Jam 2018

http://placehold.it/500x325

Denman Undergraduate Research Forum 2017

Undergraduate research conducted my sophomore year presented at Denman

http://placehold.it/500x325

Computer Animation (Unity3D)

Projects from my computer animation class

http://placehold.it/500x325

Biofeedback

Using heart rate or EEG readings to control computer programs

http://placehold.it/500x325

WebGL final project

The last lab for a WebGL class taken