Number |
Topics |
Readings |
1 |
Introduction, history, technical background review |
Ch. 1, Ch. 2 |
2 |
Interpolation, ease-in/ease-out, orientation representation and interpolation,
path following |
Ch. 3 |
3 |
Using forward kinematics to pose articulated figures |
Ch. 3 |
4 |
Using inverse kinematics to support articulated figure animation |
Ch. 4 |
5 |
Practical simulation of rigid body dynamics for animation |
Ch. 4 |
6 |
Particle systems, flocking |
Ch. 4 |
7 |
Natural phenomena: plants, water, smoke, fire |
Ch. 5 |
8 |
Autonomous behavior of simulated agents; randomized crowd behavior;
simulated vision and memory |
Ch. 6 |
9 |
Motion capture |
Ch. 6 |