4x4 subsamples per pixel
Different rows show different distance traveled
Different columbs use one of following:
The last CG row uses 8x8 subsamples, and no quantization
Notice the difference of the first 2 columns - using the time template with and without jittering, especially for the longer displacements!
Notice quality of the reflection in cone and shadow on ground as well as the motion blur itself.
Distance | Template, no jitter | Template with jitter | Random subtimes, quantized, no jitter | Weighted, quantized, no jitter |
---|---|---|---|---|
Short | ||||
Medium 1 | ||||
Medium 2 | ||||
Long | ||||
Random subtimes, not quantizated, no jitter | Weighted, not quantized, no jitter | |||
Long 8x8 |
Images of ping pong ball rolling across a table at various speeds