# recursive ray tracing # refraction with Snell coefficient = 1.05 camera 0.0 10.0 120.0 0.0 0.0 0.0 30.0 1.0 1.0 3000.0 0.0 200 200 light -20.0 00.0 0.0 0.4 0.0 light 20.0 50.0 120.0 0.6 0.0 ambient 0.2 background 0.4 0.2 0.2 output output3dN105.ppm identity translate 0.0 1.0 0.0 scale 4.0 4.0 4.0 translate 0.0 5.0 100.0 sphere 0.5 0.5 0.8 none 0.6 0.8 10 0.0 0.0 0.5 1.05 0.0 identity translate 0.0 -1.0 0.0 scale 40.0 40.0 40.0 translate 0.0 0.0 -70.0 sphere 0.1 0.6 0.1 none 0.4 0.9 10 0.0 0.0 0.0 0.0 0.0 identity translate 0.0 1.0 0.0 scale 40.0 40.0 40.0 translate 0.0 0.0 -70.0 sphere 0.6 0.1 0.6 none 0.4 0.9 10 0.0 0.0 0.0 0.0 0.0