# recursive ray tracing # directional light source with tilt = 0 camera 0.0 0.0 15.0 0.0 1.0 0.0 30.0 1.0 1.0 100.0 0.0 200 200 output output3aT0.ppm ambient 0.2 background 0.4 0.2 0.2 dlight 0.0 -50.0 0.0 0.8 identity translate -2.0 5.0 5.0 sphere 0.8 0.2 0.2 none 0.5 0.3 5 0.0 0.0 0.0 0.0 0.0 identity translate 2.0 2.0 5.0 sphere 0.8 0.2 0.2 none 0.5 0.3 5 0.0 0.0 0.0 0.0 0.0 identity translate 0.0 -1.0 0.0 scale 20.0 20.0 20.0 sphere 0.3 0.8 0.2 none 0.5 0.3 2 0.0 0.0 0.0 0.0 0.0