# recursive ray tracing # spotlight source camera 0.0 10.0 15.0 0.0 0.0 0.0 30.0 1.0 1.0 100.0 0.0 200 200 output output3aSL.ppm ambient 0.2 background 0.4 0.2 0.2 slight -2.0 10.0 5.0 0.0 -1.0 0.0 30 20 0.8 0.0 identity translate -2.0 5.0 5.0 sphere 0.8 0.2 0.2 none 0.5 0.3 5 0.0 0.0 0.0 0.0 0.0 identity translate 2.0 2.0 5.0 sphere 0.8 0.2 0.2 none 0.5 0.3 5 0.0 0.0 0.0 0.0 0.0 identity translate 0.0 -1.0 0.0 scale 40.0 40.0 40.0 sphere 0.3 0.8 0.2 none 0.5 0.3 2 0.0 0.0 0.0 0.0 0.0