Rubrics: Here are the links to the individual rubrics, the outcome or outcomes each is intended to evaluate, and a brief explanation. (The official list of objectives and outcomes for the BS-CSE program is available elsewhere. Throughout this page, "outcome" refers to an outcome of the BS-CSE program.)
An alternative approach: Several of the capstone design course instructors have felt, over the last couple of years, that the requirement of such a paper was too distracting for the students and that it took too much of their focus away from the central design project. Hence they have come up with an alternative approach to achieving this outcome while, at the same time, engaging students in another team activity. The approach here is to require groups of 4-5 students each to form "technology teams". These teams are "orthogonal" to the project teams; i.e., typically each technology team of, say, 4 students, will consist of one student from each of four different project teams. Each technology team will identify a particular relevant (to the area of the particular course) topic, for example, "sound" or "physics" (in the case of CSE 786, the games capstone); each student in the team will be assigned responsiblity for one aspect of the particular topic and be expected to research the topic. The team will then make a presentation to the entire class on the topic with each student talking about the particular aspect that he/she is responsible for. Essentially, the team will be available, throughout the quarter, as a resource to the entire class for questions dealing with the particular topic. Like the other approach, it requires the students to research the particular questions they are responsible for but to do so as part of a team research the particular topic. Equally importantly, the approach would seem to help improve students' skills with respect to understanding issues since they will be responsible for addressing serious questions from other students in the class. Moreover, students see the importance of lifelong learning as part of implementing their project, not simply as a skill that might come in useful at some point in their careers. We have developed a revised version of the lifelong learning rubric for use in evaluating this activity: rubric for assessing technology research as part of a technology team.