CSE 203 Lab 3
Table of Contents
1. Objectives
To practice allowing the user, by using the keyboard, to influence
the movement of one or more sprites around in a window.
2. Set Up
Two students may work together on this out-of-class assignment.
If so, place both students' names at the top of the Phrogram program
file. Alternatively, it's okay for one student to create this
program alone.
3. Assignment
Create an interesting interactive situation. The situation is
interactive if the user can influence the movement of one or more
sprites around in the window. One example of an interactive
situation is a game. You must involve at least one sprite, of
course, but how many more than that is entirely up to you. How
the user influences the movement of a sprite is probably by using the
keyboard. A program that handles the keyboard in this way
(1) Step-by-Step
Tutorial\010 LOGO Style Sprites.kpl) is
available to you as an example. Make this situation something you
(and your partner) are
reasonably happy with.
4. Method
- Feel free to ask questions through Carmen or email about
anything at all.
- If you choose to make your own pictures using some other program,
or if you wish to use copyright-free images you get from the WWW,
please include those images in your submission.