CSE 888.14D Seminar on Computer Graphics and Scientific Visualization

Theme for the Quarter: Graphics Hardware and Architectures

When: Friday, 4:00-5:30

Where: DL 698

Format: The format of the class is as follows. Each week we will study an area or idea, typically centered around 2-3 research papers or other materials. All students are expected to:

    1. Read the materials before the class.
    2. Develop 3-4 detailed technical questions about the area or idea to share at the beginning of the class. These should be written down, and will be collected.
    3. Attend the class and discuss/presentation of the area. Attendance is critical for this class.
    4. Evaluate the main paper with regard to the following questions:
    5. Each student will be responsible for leading the discussion / presentation one or two times per quarter.

The main objective to item #4 above is to get a better feel for the literary process in crafting a good research publication, from composition to reporting of the findings. In addition, the student leading the presentation for the upcoming week is responsible for:

    1. E-mailing the course students as to the assigned reading and auxillairary materials.
    2. Discussing with me the extra materials for this area by mid-week.
    3. Leading the discussion on the area.

Schedule:

Date

Presentor
Topic

Material

4-6-07

Oleg Mishchenko
GeForce 6800 Architecture

The GeForce 6 Series GPU Architecture
ATI X1000_Family_Technology_Overview_Whitepaper.pdf
ATI Radeon X800 Architecture Whitepaper.pdf

4-13-07

Sundaresan Raman
XBOX 360 Architecture

Xbox 360 System Architecture
Microsoft GDC 2005 slides_on_Xbox_360.ppt

4-20-07

Abon Chaudhuri
DirectX 10 Architecture

nVidia Technical Briefs
DirectX 10

4-27-07

Marcus Leeper
Cell Processor

Synergistic Processing in Cell's Multicpre Architecture

Chip Multiprocessing and the Cell Broadband Engine

5-4-07

Matt Boggus
Streaming Architectures and Power Leakage
A Flexible Simulation Framework for Graphics Architectures, Luebke 2004

http://graphics.stanford.edu/papers/cr/cr_lowquality.pdf

http://www.eecs.umich.edu/~taustin/papers/IEEEcomp-simplescalar.pdf

http://cva.stanford.edu/publications/2003/ieeecomputer_stream.pdf

5-11-07

All
Performance Tools and Benchmarks

3DMarks, gDebugger, Microsoft PIX, ShaderX tools, nvPerfHUD

5-18-07

Roger Crawfis
Terrain Rendering Overview

TIN's, bin-trees, ROAM, SOAR, Geometric Clip-maps, flight simulators

5-25-07

Roger Crawfis
Volume Rendering Overview
Volume Rendering notes

6-1-07

Oleg Mishchenko

Matt Boggus

Clip-mapping

The clipmap: a virtual mipmap

Clipmapping on the GPU

     
Intel's Larrabee product