CSE 888.14D Seminar on Computer Graphics and Scientific Visualization
Theme for the Quarter: Graphics Hardware and Architectures
When: Friday, 4:00-5:30
Where: DL 698
Format: The format of the class is as follows. Each week we will study an area or idea, typically centered around 2-3 research papers or other materials. All students are expected to:
The main objective to item #4 above is to get a better feel for the literary process in crafting a good research publication, from composition to reporting of the findings. In addition, the student leading the presentation for the upcoming week is responsible for:
Schedule:
Date |
|
Topic | Material |
4-6-07 |
|
GeForce 6800 Architecture |
The
GeForce 6 Series GPU Architecture |
4-13-07 |
|
XBOX 360 Architecture |
Xbox
360 System Architecture |
4-20-07 |
|
DirectX 10 Architecture |
|
4-27-07 |
|
Cell Processor | |
5-4-07 |
|
Streaming Architectures and Power Leakage |
|
5-11-07 |
|
Performance Tools and Benchmarks |
3DMarks, gDebugger, Microsoft PIX, ShaderX tools, nvPerfHUD |
5-18-07 |
|
Terrain Rendering Overview |
TIN's, bin-trees, ROAM, SOAR, Geometric Clip-maps, flight simulators |
5-25-07 |
|
Volume Rendering Overview |
|
6-1-07 |
Oleg Mishchenko Matt Boggus |
Clip-mapping |
|