CSE 5912 - Game Design and Development Project

Syllabus

 

Instructor: Roger Crawfis
Office: 683 Dreese Labs

e-mail: crawfis.3 [at] osu [dot] edu
Course URL: http://web.cse.ohio-state.edu/~crawfis.3/cse786/index.html

Grader: None.

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Course Summary

This is a project-oriented course on Game Design and Game Programming. Students will work in teams to design, implement and test a three-dimensional game with interactivity, animation, sound, constraints, and networking capabilities. We assume the student is already a graphics expert and we will cover the software engineering and control/state aspects of developing a high-end video game.

Asset Store for Unity

Here is an organized webpage of the assets we have purchased for your game projects. This is just to show you the assets. You need to log in to osu.box.com to download the package (invitation only). You can then use a Custom Asset package to import them. FYI. You cannot use any of the Editor Extensions and these will not be on Box.

Note, you can use these for your CSE game course. If you decide to publish your game outside of OSU, then you will need to purchase these again (they are reasonable).

Spring 2018 Game Projects are on-line!

Objectives

This is a project oriented course aimed at advanced development. It is a Capstone course in Engineering. In particular, the student will emerge from the course with:

Prerequisites: CSE 3541, ... Fluency in C# or C++ and component-based or object-oriented software development. Recommended: CSE 781 and/or CSE 5542.

Texts (updated for Au2012)

Topics

This is a capstone course, so we try to avoid lecturing and provide a platform for you to show us what you can do. As such there will be no lecture material other than some basics to get you going the first week or two of classes.

 


Last Modified Wednesday, September 12, 2018